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Metal gear solid 5 snake
Metal gear solid 5 snake






metal gear solid 5 snake

Snake's gear consisted of a few items, including a pair of binoculars and a holographic tablet dubbed the iDroid. Since Ground Zeroes is a prologue to the larger game, The Phantom Pain, Kojima said Snake will play in a more limited space. Metal Gear creator Hideo Kojima explained that Ground Zeroes is not quite an open world. After some story set up that offers more questions than answers, the player is given control of Big Boss, who's tasked with infiltrating the compound in search of a piece of intelligence. The demo began with the camera following the character Skull Face into a military prison compound during a moonlit, rainy night. That meant we got to hear the new voice of Snake/Big Boss, Keifer Sutherland, delivering signature lines like "Kept you waiting, huh?" (It was weird.) The slice of Ground Zeroes we saw was the same section Kojima Productions showed for the first time last year at PAX Prime - only this time, the game's spoken dialogue was in English. Fortunately for us, that gameplay demo didn't quite go as planned and the results, as they relate to how the Metal Gear franchise might be evolving, are certainly interesting.īased on what we saw of Metal Gear Solid 5 today, there's a renewed emphasis on updating Metal Gear's gameplay mechanics - with slowed-down executions, interrogation techniques, speedier traversal - and a leaner story told through fewer cutscenes. During a visit to Kojima Productions' new Los Angeles-based studio, Kojima Productions West Coast, we got a peek at a new gameplay demonstration of Metal Gear Solid 5: Ground Zeroes, the so-called prologue to The Phantom Pain.








Metal gear solid 5 snake